I want to thank ComradeAma and Schnee for their great research that provided this information.Latina daddy ric richard mann -bash: pip: command not found. Install them and monitor important hardware values on the 2nd monitor or on in-game overlay. But the more advanced way is to use the specialised software. How can you monitor those values? The easiest way is to open task manager and check values there. And it’s not your CPU fault, it is Unity’s fault for not being optimised to fully utilise your CPU. If your memory and GPU load are fine, than CPU will be bottleneck, even if your CPU load is not 100%. You can also overclock your videocard or lower screen resolution. You can decrease GPU load by lowering graphics settings: change graphics quality to Basic, turn off shadows, turn off antialiasing, turn off post-processing affects like Ambient Occlusion, Bloom, Motion Blue (everything that makes graphics look prettier). If your GPU (graphics card) is loaded for 100%, then it will limit FPS. Reducing graphical settings will also reduce memory load due to lower quality textures usage. To reduce memory usage, you can close all non-factor applications and processes before you start the game. Running out of memory (above 90%) will result in terrible experience, no matter what you do. It can be Memory load, GPU load or CPU load. You need to discover, what is the bottleneck of your PC in the game. We usually do it by changing things back and forth in the graphics settings until we are happy, but there is a more advanced way to do that. To have the best experience in the game you want to find balance between good looking graphics and fast performance. add CrowfallClient to your antivirus exceptions. Move the CrowfallClient to the fastest Harddrive.For AMD CPU you can check it in Ryzen Master (golden/silver cores), for Intel you will have to test if yourself. If you have 8 or more Cores download Process Lasso and assign CrowfallClient.exe to the 6 fastest cores of your CPU. Download Razer Cortex and Scan system for optimizations, it will disable all useless Windows background processes when you are gaming. Kill background processesĮspecially if you have less than 16GB of memory this can help. Go to the website of your Mainboard manufacturer, download the latest chipset drivers and install them. Then open the nfig and add the lines above. So open your file explorer and open the following path: %localappdata%\ACE\Crowfall_Live\Live\Download\CrowfallClient_Data This config was provided by Schnee and has proven to work wonders for most players. These are the changes that you want to put to your nfig gfx-enable-native-gfx-jobs=1 If you are not a developer and you don’t have multiple OS setup on your PC, you should not have this option turned on. Unfortunately, this feature creates in overhead for your CPU and lowers its performance. You have to multiply the number by x2 to get the real value.ĬPU Virtualisation is used by software developers to run several operating systems under supervisor. Use CPU-Z to check if your Memory is running at the maximum frequency listed in the timing tables. WARNING: You can damage your Hardware by setting incorrect values. A good value to aim for is 3600 MHz, but don’t overclock your Memory if you do not know what you are doing. Go onto your BIOS and make sure your main memory (RAM) is running at maximum clock speed. In practice, turning it off increases performance for the most of PC configurations. But until that happens, Unity is not able to capitalise on multi-threading feature of your CPU. Unity recently released an effective multi-threaded data calculation system, called DOTS, and Unity components are slowly migrating to it, as well as ACE are integrating it for the game systems. Unfortunately, the most games are not optimised for multi-threaded performance and Crowfall/Unity is not an exception yet. It helps CPU to effectively queue the computational tasks, when there are a lot of them at the same time, improving multi-threaded applications performance. Multi-threading allows your CPU to run two computational pipelines (two virtual cores) for every physical core.
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